Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f4
Issue ID
751735
Regression
Yes
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue:
1. Open "Test.zip" project use has attached
2. Open "test" scene
3. Play scene
4. Press mouse button to jump
5. Try catching power-up game objects
6. Some of the power-up objects doesn't seem to collide with player object
User has also attached repro video: bug.mp4.unsafe
Reproduced in 5.4.0a6 (97b6a3660dbf), 5.3.0f4 (2524e04062b4), 5.2.3p2 (7b5fe4ae3e87)
Not reproducible in 5.2.1f1 (44735ea161b3), 5.2.1p1 (9d7f6c38e90b)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
neatgadgets
Mar 07, 2017 06:47
I tried the RollABall tutorial and built to WebGL in v 5.3.5 and OnTriggerEnter does not work at all. Has this been fixed?