Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f4
Issue ID
751735
Regression
Yes
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue:
1. Open "Test.zip" project use has attached
2. Open "test" scene
3. Play scene
4. Press mouse button to jump
5. Try catching power-up game objects
6. Some of the power-up objects doesn't seem to collide with player object
User has also attached repro video: bug.mp4.unsafe
Reproduced in 5.4.0a6 (97b6a3660dbf), 5.3.0f4 (2524e04062b4), 5.2.3p2 (7b5fe4ae3e87)
Not reproducible in 5.2.1f1 (44735ea161b3), 5.2.1p1 (9d7f6c38e90b)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
neatgadgets
Mar 07, 2017 06:47
I tried the RollABall tutorial and built to WebGL in v 5.3.5 and OnTriggerEnter does not work at all. Has this been fixed?