Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f4
Issue ID
751735
Regression
Yes
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue:
1. Open "Test.zip" project use has attached
2. Open "test" scene
3. Play scene
4. Press mouse button to jump
5. Try catching power-up game objects
6. Some of the power-up objects doesn't seem to collide with player object
User has also attached repro video: bug.mp4.unsafe
Reproduced in 5.4.0a6 (97b6a3660dbf), 5.3.0f4 (2524e04062b4), 5.2.3p2 (7b5fe4ae3e87)
Not reproducible in 5.2.1f1 (44735ea161b3), 5.2.1p1 (9d7f6c38e90b)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
neatgadgets
Mar 07, 2017 06:47
I tried the RollABall tutorial and built to WebGL in v 5.3.5 and OnTriggerEnter does not work at all. Has this been fixed?