Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.0f2
Issue ID
747768
Regression
No
Huge latency when opening Animation window on curves with lots of 55 seconds human animations
Steps to reproduce:
1. Download and import attached repro project. (repro-case_747768-AnimationLagIssue.zip).
2. Open scene "SimpleAnimationsExample".
3. Select game object "NeuronRobot_SingleMesh"
4. Open Animation window and select Curves.
5. Notice the latency about 3-6 seconds.
Expected result: No or minimal latency.
Actual result: 3-6 seconds latency, nearly impossible to work.
Reproduced on: 5.3.0f3, 5.3.0f2, 5.3.0f1, 5.2.2f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment