Search Issue Tracker
Fixed in 2019.2.X
Won't Fix in 5.4.X, 5.5.X
Fixed in 2018.4.X
Votes
1
Found in
5.2.2p1
Issue ID
749340
Regression
No
Assetbundles built with the same shaders different from each other
To reproduce:
1. Delete the "NewUnlitShader X.shader" files from the assets folder
2. Delete everything from Assets/StreamingAssets/Test1 and Assets/StreamingAssets/Test2 folders.
3. Delete the library folder
4. Open the project
5. Press Tools > TestBinaryReproducibility
6. Press "Run Test 1"
7. Close Unity
8. Delete library folder
9. Delete the "NewUnlitShader X.shader" files from the assets folder (again!)
10. Press "Run Test 2"
11. Press "Compare Built Bundles"
12. The message in the console should now indicate that the bundles are different.
Notice that this doesn't happen if you untick Static Batching in Player Settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
Add comment