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[XR][Multiview] Reflections are rendered the same in both eyes
Repro steps:1. Open QA attached project repro_12607362. Build and Run on Quest3. Notice the same view is rendered in both eyes Actua... Read more
Framerate stuttering after minimizing and maximizing editor
Does not happen in 2020.2.0a15.Happens in both Shadergraph and VFX graph. Repro steps:1. Use a project with Universal RP 8.1.02. Cre... Read more
[Asset Bundles] AssetBundle with a Sprite Atlas Variant has a dependency...
Repro steps:1. Open attached project2. Main Menu -> Android -> Build Bundles3. Go to Project folder -> Asset Bundles Actual... Read more
Folders are opening when trying to open them from Editor
How to reproduce:1. Open the attached "Repro" project2. In Project Window select the "Test" folder -> Mouse right-click -> Ope... Read more
Editor crashes when baking lights on static GameObjects if more than 2m ...
How to reproduce:1. Open the attached project "bakingBug.zip"2. Open "SampleScene" Scene3. In the Menu bar, go to Edit > Preferen... Read more
Package Manager fails to download LFS files from Git repository when the...
How to reproduce:1. Make sure that Git and Git LFS are installed2. Open the attached "1256330 repro" project3. Open the Packages >... Read more
Custom Playable Assets aren't opened in Animation window when opening th...
How to reproduce:1. Open the attached project (timeline bug.zip)2. In the Project window double-click the 'GOTimeline' Asset to open... Read more
[VFX] Event attributes having names in lower case get clipped
Event attributes having names in lower case get clipped. Refer the attached screenshot Steps to reproduce:1. Create a new project2. ... Read more
[iOS] controller GetKeyUp() and GetKeyDown() are called every frame when...
Reproduction steps:1. Open project in "Hehe.zip"2. Open SampleScene and build for iOS3. Connect a wireless controller to your iOS de... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds