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NavMeshSurface area is cut off when baked at a specific position on Terrain
Reproduction steps:1. Open the attached "SurfaceBake.zip" project2. Open the "Scenes/SampleScene" Scene3. Select the "Terrain > I... Read more
TextMeshPro text doesn't show up when importing from a custom package
Reproduction steps:1. Create an empty project2. Import Input System package3. Import the user's attached Unity package4. Open the "A... Read more
Materials appear white when importing model as .jas file
Reproduction steps:1. Open the attached 'importMaterialTest' project2. Open the 'SampleScene'3. Observe the 'Test (Jas)' GameObject ... Read more
Quads with Transparent Unlit Shaders are positioned incorrectly in the G...
How to reproduce:1. Open the user's attached project2. Open scene BugReport/Bug3. Press the Play button4. Observe the movement of th... Read more
Application.logMessageReceived is called from worker thread when logging...
How to reproduce:1. Open the user attached "JobLoggingCrashIssue-2021.3.zip" project2. Open the "SampleScene" Scene3. Enter Play Mod... Read more
[macOS] Cannot set multi-key shortcuts if a single letter is already use...
Reproduction steps:1. Open any Unity project2. Go Unity -> Shortcuts3. Find Stage/Edit Prefab in Isolation4. Try to set its short... Read more
Crash on build when running the build with missing prefabs
How to reproduce:1. Open the user attached project2. Open "TestScene" scene3. Go to Build Settings... > Build4. Run the build fro... Read more
Tile Palette prefab preview does not show the correct image
Reproduction steps:1. Open the user's attached project2. Open Window > 2D > Tile Palette3. Observe Tile Palette4. Observe the ... Read more
InputSystem.onAnyButtonPress.Call outputs errors in the Console when a b...
How to reproduce:1. Open the attached "Input.zip" project from the Google Drive2. Enter Play mode3. Press any button and observe the... Read more
NullReferenceException when unloading a playable with Show / Hide Timeli...
Reproduction steps:1. Open the user's attached "UnloadPlayableAsset.zip" project2. Select the "Cube" GameObject in the Hierarchy3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene