Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0f4
2019.3.14f1
Issue ID
1255834
Regression
Yes
Editor crashes when baking lights on static GameObjects if more than 2m Texels are used
How to reproduce:
1. Open the attached project "bakingBug.zip"
2. Open "SampleScene" Scene
3. In the Menu bar, go to Edit > Preferences... and in the Preferences window, open the GI Cache tab and click on "Clean Cache"
4. In the Menu bar, go to Window > Rendering > Lighting Settings
5. In the Lighting window, click on "Generate Lighting"
Expected result: baking starts and proceeds to completion
Actual result: editor crashes a few seconds after the baking starts
Reproducible with: 2019.3.0f4, 2019.3.14f1
Not reproducible with: 2018.4.25f1, 2019.3.0f3, 2019.3.15f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment