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Fixed in 2019.3.X

Votes

0

Found in

2019.3.0f4

2019.3.14f1

Issue ID

1255834

Regression

Yes

Editor crashes when baking lights on static GameObjects if more than 2m Texels are used

Progressive Lightmapper

-

How to reproduce:
1. Open the attached project "bakingBug.zip"
2. Open "SampleScene" Scene
3. In the Menu bar, go to Edit > Preferences... and in the Preferences window, open the GI Cache tab and click on "Clean Cache"
4. In the Menu bar, go to Window > Rendering > Lighting Settings
5. In the Lighting window, click on "Generate Lighting"

Expected result: baking starts and proceeds to completion
Actual result: editor crashes a few seconds after the baking starts

Reproducible with: 2019.3.0f4, 2019.3.14f1
Not reproducible with: 2018.4.25f1, 2019.3.0f3, 2019.3.15f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18

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