Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X
Votes
0
Found in
2018.4
2019.2.19f1
2020.2
Issue ID
1218784
Regression
No
[iOS] controller GetKeyUp() and GetKeyDown() are called every frame when a button on controller is being pressed
Reproduction steps:
1. Open project in "Hehe.zip"
2. Open SampleScene and build for iOS
3. Connect a wireless controller to your iOS device (tested with Dualshock 4 V2)
4. Deploy the Application to your device
5. Try pressing some buttons (key down/up will be debugged in Xcode console)
Expected result: GetKeyUp and GetKeyDown are called only once per button press
Actual result: GetKeyUp and GetKeyDown are called every frame the button is held
Devices tested:
Reproducible with:
VLNQA00310 iPad Pro 12.9 (iOS 13.4.1)
Not reproducible with:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Reproducible with: 2018.4.24f1, 2019.3.0a1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Could not test with 2018.4.25f1, because the Application crashes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1.2959
Resolution Note (fix version 2019.4):
Fixed in 2019.4.21f1 (10a68b23ee76)
Resolution Note (fix version 2018.4):
Fixed in 2018.4.32f1 (fba45da84107)