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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X



Found in




Issue ID




[iOS] controller GetKeyUp() and GetKeyDown() are called every frame when a button on controller is being pressed



Reproduction steps:
1. Open project in ""
2. Open SampleScene and build for iOS
3. Connect a wireless controller to your iOS device (tested with Dualshock 4 V2)
4. Deploy the Application to your device
5. Try pressing some buttons (key down/up will be debugged in Xcode console)

Expected result: GetKeyUp and GetKeyDown are called only once per button press
Actual result: GetKeyUp and GetKeyDown are called every frame the button is held

Devices tested:
Reproducible with:
VLNQA00310 iPad Pro 12.9 (iOS 13.4.1)
Not reproducible with:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Reproducible with: 2018.4.24f1, 2019.3.0a1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Could not test with 2018.4.25f1, because the Application crashes

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b1.2959

  2. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.21f1 (10a68b23ee76)

  3. Resolution Note (fix version 2018.4):

    Fixed in 2018.4.32f1 (fba45da84107)

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