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[GPU PLM] AI denoisers do not work with GPU PLM
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Lighting Settings window and make sure tha... Read more
[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for...
Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset Steps to repro: 1. Create a new pro... Read more
[CPU PLM] OpenImage AI denoiser produces artifacts with CPU PLM
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Lighting Settings window and make sure tha... Read more
[Windows Editor] Alpha 9 key pressed always return alpha 8 key
When i pressed on Alpha 9 keys, Input Debug and Game (In Editor, Build) always pressed the alpha 8 and not alpha 9. Read more
[ShaderGraph] Inputs/outputs are duplicated when converting nodes with 2...
Repro: 1. Create a new ShaderGraph 2. Add an Add node 3. Pipe the output of the Add node to 2+ input slots on the Master Node 4. Co... Read more
The value of RectTransform of a nested Canvas in Prefab is reset after m...
NOTE: PLEASE SEE ORIGINAL REPRO STEPS (FIRST COMMENT) FROM USER AS THEY ARE COMPLETELY DIFFERENT FROM THE STEPS HERE DESCRIBED BY QA... Read more
Global snow asset is rendered darker in a player build when Graphic Jobs...
How to reproduce: 1. Open the attached project 2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with... Read more
Unity editor crashes on GfxDevice::ApplyBlendShape when playing animatio...
How to reproduce: 1. Open the user's attached project 2. Select "Generic.fbx" model in project view -> Models 3. Play preview animat... Read more
[WINDOWS 7] Imported Video File cannot be played in 2019.1
Steps to reproduce: 1. Open original project "VideoProject.zip" 2. Observe "Video" mp4 file in Project window Expected result: "Vid... Read more
"Normal Quality" Texture Compression in Unity 2019 causes significantly ...
Steps to reproduce: 1. Open original project "ImageCompressionColorBanding.zip" in Unity 2019 2. Select Assets/YdRYKNe.png 3. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box