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Fixed in 2019.2

Fixed in 2019.1

Votes

3

Found in

2019.1.0a1

2019.1.0b4

2019.2.0a1

Issue ID

1132906

Regression

Yes

"Normal Quality" Texture Compression in Unity 2019 causes significantly more color banding than in Unity 2018.3

Asset Importers

-

Steps to reproduce:
1. Open original project "ImageCompressionColorBanding.zip" in Unity 2019
2. Select Assets/YdRYKNe.png
3. Notice in Inspector "Compression = Normal Quality"
4. Observe the heavy color banding of the image
5. Compare to 2018.2 version ( attached image)

Reproduced in: 2019.1.0b7, 2019.2.0a8
Nor reproduced in: 2017.4.22f1, 2018.3.7f1

Comments (6)

  1. 5de9c783e52043c346fd4f0e9d67c8a4?d=mm

    bac9-flcl

    Jul 22, 2019 21:53

    Not fixed for normal maps in 2019.1.11f1.

  2. F64fafa2ebc77c9987240be55d727748?d=mm

    jacknero

    Jul 19, 2019 13:38

    Still found in 2019.1.11 for normal maps.

  3. 495e55a1ab7af58b9c2dbec7b81135f1?d=mm

    Peter77

    May 16, 2019 05:23

    Fixed in Unity 2019.3.0a2 according to the changelog:
    https://unity3d.com/unity/alpha/2019.3.0a2

  4. C72ad07cf7f10fd07347a262b7ef2f02?d=mm

    rayD8

    Apr 21, 2019 09:57

    It looks fine in the Game window after turning off compression. Thereafter, it didn't seem to matter what the compression level is set at - looked fine. However, it always looks bad in Play mode.

  5. E0171497375b97cc0bf3693b004fea62?d=mm

    AntiSilence

    Apr 18, 2019 22:27

    I have noticed this when bringing my project from 2018.3 to 2019.1.0f2 and spotted that there was a lot of colour banding in the skybox.

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