Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.5f1
2018.3.7f1
2019.1.0a1
Issue ID
1132796
Regression
No
The value of RectTransform of a nested Canvas in Prefab is reset after modifying and exiting in prefab mode
NOTE: PLEASE SEE ORIGINAL REPRO STEPS (FIRST COMMENT) FROM USER AS THEY ARE COMPLETELY DIFFERENT FROM THE STEPS HERE DESCRIBED BY QA.
Steps to reproduce:
1. Download and open the attached project
2. Open any prefab in Prefab mode
3. Modify any of the nested Canvas' Rect Transfrom's values
4. Exit prefab mode
5. Open that prefab again
Expected result: changed values are saved
Actual result: values are reset to what they were at the creation of the prefab
Reproduced on 2018.3.0a6, 2018.3.7f1, 2019.1.0b5, 2019.2.0a7
Not reproduced on old prefabs in 2017.4.22f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
Add comment