Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.5f1
2018.3.7f1
2019.1.0a1
Issue ID
1132796
Regression
No
The value of RectTransform of a nested Canvas in Prefab is reset after modifying and exiting in prefab mode
NOTE: PLEASE SEE ORIGINAL REPRO STEPS (FIRST COMMENT) FROM USER AS THEY ARE COMPLETELY DIFFERENT FROM THE STEPS HERE DESCRIBED BY QA.
Steps to reproduce:
1. Download and open the attached project
2. Open any prefab in Prefab mode
3. Modify any of the nested Canvas' Rect Transfrom's values
4. Exit prefab mode
5. Open that prefab again
Expected result: changed values are saved
Actual result: values are reset to what they were at the creation of the prefab
Reproduced on 2018.3.0a6, 2018.3.7f1, 2019.1.0b5, 2019.2.0a7
Not reproduced on old prefabs in 2017.4.22f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment