Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a7
Issue ID
1132613
Regression
Yes
[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset
Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Lightweight RP
3. Select 5.6.1 package version > Install
4. Project Window > Create > Rendering > LightweightRenderPipelineAsset
5. Edit > Project Settings > Graphics
6. Assign "LightweightRenderPipelineAsset" to "Scriptable Render Pipeline Settings"
Actual Result:
Game View appears blank when assigning on "LightwightRenderPipelineAsset" in Graphics Scriptable Render Pipeline Settings.
Expected Result:
Game objects should render in the game view and there shouldn't be any artifacts in the game view.
Workaround: Working fine when Anti Aliasing (MSAA) change to 2x, 4x and 8x.
Package Version Reproducible on: 5.6.1, 5.3.1
Package Version Working fine on: 5.2.3
Reproducible on:
2019.2.0a7 (d06a032e8889)
Works fine on:
2019.2.0a6, 2019.1.0b5 (9899a5bd7e43)
Environment:
Windows and MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
Add comment