Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a7
Issue ID
1132613
Regression
Yes
[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset
Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Lightweight RP
3. Select 5.6.1 package version > Install
4. Project Window > Create > Rendering > LightweightRenderPipelineAsset
5. Edit > Project Settings > Graphics
6. Assign "LightweightRenderPipelineAsset" to "Scriptable Render Pipeline Settings"
Actual Result:
Game View appears blank when assigning on "LightwightRenderPipelineAsset" in Graphics Scriptable Render Pipeline Settings.
Expected Result:
Game objects should render in the game view and there shouldn't be any artifacts in the game view.
Workaround: Working fine when Anti Aliasing (MSAA) change to 2x, 4x and 8x.
Package Version Reproducible on: 5.6.1, 5.3.1
Package Version Working fine on: 5.2.3
Reproducible on:
2019.2.0a7 (d06a032e8889)
Works fine on:
2019.2.0a6, 2019.1.0b5 (9899a5bd7e43)
Environment:
Windows and MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
Add comment