Search Issue Tracker
Fixed in 2018.3.14f1
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0a6
2018.3.6f1
2019.1.0a1
2019.2.0a7
Issue ID
1131617
Regression
Yes
Unity editor crashes on GfxDevice::ApplyBlendShape when playing animation preview
How to reproduce:
1. Open the user's attached project
2. Select "Generic.fbx" model in project view -> Models
3. Play preview animation inside the Inspector window under the "Animation" tab.
- observe the crash
Reproducible on: 2018.3.7f1, 2019.1.0a8, 2019.2.0a7
Not reproducible on: 2019.1.0b4, 2019.2.0a6
Was not able to test: 2017.4.21f1, 2018.3.0a5 (error importing animation)
Errors:
-Error(s) found while importing rig in this animation file. Open "Rig" tab for more details
-Required human bone 'hips' not found
Fixed in: 2018.3.14f1, 2019.1.0f2, 2019.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
Add comment