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Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw correctly when Handles.matrix is set 1. Open test scene2. Select gameobjec... Read more
Prefab order in Hierarchy is different from 4.6
Steps to reproduce : - import the project attached (UI example)- open the Layout Groups scene and notice the order of the prefabs- o... Read more
[Lightmapping] A scene which has objects created with Probuilder causes ...
To reproduce this bug: 1. Open the attached package2. Open 'TestLevel1'3. Open Lightmapping window4. Clear baking data5. Enable Cont... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically updat... Read more
[wp8] Wack fails with FormatMessageA is not allowed in assembly UnityPla...
Submitting a WP8 app to the Win Store will fail with "FormatMessageA is not allowed in assembly UnityPlayer.dll" The same error is t... Read more
[WSA] Boo.Lang.dll fails on WACK
Regression from 5.0.0b12; At "C:\Program Files\Unity 5.0.0b12\Editor\Data\PlaybackEngines\metrosupport\Managed\Patched" Boo.Lang.dll... Read more
Can't return license on 10.10 Mac
1. install 4.6.0p1, open a project2. select Manage license in Unity menu point3. select return license and click yes when prompted R... Read more
FirstPersonController movement doesn't work, script throws not valid loc...
1. Create any project2. Add Standard Assets Utility, Characters3. Add prefab FPSController4. Play the scene5. You are going to get e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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