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Performance degrades when using GetComponents(List<T> results)
How to reproduce:1. Open the user's attached project2. Open scene Test3. Press the Play button and observe the Console Expected resu... Read more
[URP] Motion blur applies on non-moving cameras when using different Vol...
Reproduction steps:1. Open user-submitted project2. Open Game View Tab Expected result: Motion Blur is not applied to either of the ... Read more
AssetDatabase observes Package files when the Package has been removed u...
How to reproduce:1. Open the attached project2. Go to MyMenu/Do Stuff at the top of the Editor3. Observe the Console Expected result... Read more
[Android] Crashes with signal 6 (SIGABRT)' error and 'JNI ERROR' abort m...
How to reproduce:1. Open the attached project "InternalProject"2. Build And Run on Android device Expected results: The app does not... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce:1. Create a new project2. Install the "High Definition RP" package from the Package Manager (Window > Package Ma... Read more
[HDRP] Normal maps are not assigned to the Material when reimporting the...
How to reproduce:1. Open the attached "case_1370671" project2. Set "SRP Settings" to HDRP Asset in the "Edit -> Project Settings ... Read more
Possible Regression: EditorApplication.ExecuteMenuItem won't execute a m...
Load the attached project.Under the Metacast menu there are two items of note. Toggle will toggle in and out of Metacast mode, and E... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce:1. Open the user's attached "MeshMemoryUsage" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Select... Read more
Material's Main Maps Tiling/Offset controls are locked when VideoPlayer ...
This is a problem that was pointed out by a user on the forums: https://forum.unity.com/threads/videoplayer-materialoverride-how-to-... Read more
Unity produces Visual Studio project that by default doesn't build when ...
It can be worked around by going into the project properties and changing "Platform Toolset" to "Visual Studio 2022 (v143)". Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default