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Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"
It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1.obj... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps:1. Open the attached project2. Build the project using IL2CPP with Development Build activated3. Launch build Exp... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce:1. Open the attached project "MeshMemoryUsage"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sa... Read more
Sprite Previews in the Project Window are lighter than the asset when Co...
Reproduction steps:1. Open the attached project "PreviewBug"2. Open "fort_spring_room" folder Expected result: Sprite previews in th... Read more
Crash on RepaintController::RenderPlayModeViewCameras after changing Act...
How to reproduce:1. Create a new 3D project2. Open Package Manager window (Window > Package Manager)3. Install Input System packa... Read more
Api Compatibility Level contains version number for .NET Standard
How to reproduce:1. Create a new Unity project2. Open Player settings3. Other Settings -> Configuration -> Api Compatibility L... Read more
WorldToCell returns offset Y position when in Editor Playmode compared t...
How to reproduce:1. Open the user attached project (Advent.zip)2. Enter Playmode3. Observe the red selection indicator's location re... Read more
[Input System] Rebind override doesn't work when using two identical con...
Reproduction steps:1. Connect two identical controllers to PC (tested with DualShock 4 controllers connected via USB)2. Open the "Sa... Read more
GUIContent.none not hiding label when using in EditorGUILayout.PropertyF...
Reproduction steps:1. Open the attached project "LayerMaskInspectorBug"2. Open BugRepro/SampleScene3. Click on "LayerMask" GameObjec... Read more
All about bugs
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Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default