Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2
2019.2.8f1
2020.1
Issue ID
1192831
Regression
No
The reference to a prefab re-appears after clearing prefab references and reopening editor
To reproduce:
1 Open attached project
2. In Hierarchy choose Turret
3. Open script "Turret" and comment "public GameObject bullet "
4. Save the script and then uncomment the line
5. In the inspector window notice that Bullet has None(Game Object)
6. Make some changes in the prefab and save the editor
7. Reopen the editor and check again Turret prefab in the inspector
Actual result: The Bullet (game object) is being reassigned to Bullet after the editor is restarted
Expected result: The Bullet should have None( Game Object) after the editor was restarted
Reproduced with: 2019.2.16f1; 2020.1.a016
Not reproduced in: 2017.4.35f1; 2018.4.14f1 due to missing prefabs
Note: Image of the issue attached bellow
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1215729