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The reference to a prefab re-appears after clearing prefab references and reopening editor



To reproduce:
1 Open attached project
2. In Hierarchy choose Turret
3. Open script "Turret" and comment "public GameObject bullet "
4. Save the script and then uncomment the line
5. In the inspector window notice that Bullet has None(Game Object)
6. Make some changes in the prefab and save the editor
7. Reopen the editor and check again Turret prefab in the inspector

Actual result: The Bullet (game object) is being reassigned to Bullet after the editor is restarted
Expected result: The Bullet should have None( Game Object) after the editor was restarted

Reproduced with: 2019.2.16f1; 2020.1.a016
Not reproduced in: 2017.4.35f1; 2018.4.14f1 due to missing prefabs

Note: Image of the issue attached bellow

Comments (1)

  1. 0055ce7530340889c3f65437d01e420b?d=mm


    Jan 21, 2020 08:24

    Only mistake that I was making in reproducing my desired results was that I did not choose Turret from the Hierarchy which I have corrected now because of you. Its necessary for students to visit site to get online essay help. Now I am obtaining accurate results with the same instructions.

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