Search Issue Tracker
Fixed in 7.2.0
Votes
5
Found in [Package]
6.5.2
Issue ID
1203501
Regression
Yes
[HDRP] Particles with light module enabled do not emit light
How to reproduce:
1. Open the attached 'HdrpLights.zip' project
2. Open 'SampleScene' Scene
3. Select 'Particles System' in the Hierarchy
4. Notice that Lights option is checked of Particle System component in the Inspector
Expected result: Particles emit light in the Scene View
Actual result: Particles do not emit light in the Scene View
Reproducible with: 2019.2.0b8(6.5.2, 6.7.1), 2019.2.16f1(6.9.0, 6.9.2), 2019.3.0f2 (7.1.1, 7.1.5, 7.1.6), 2020.1.0a16 (7.1.1, 7.1.5, 7.1.6)
Not reproducible with: 2018.4.14f1(4.1.0- preview) 2019.2.0b7(6.5.2, 6.7.1)
Could not test with: 2017.4.35f1 HDRP is no introduced
Notes:
1. Video of reproduction attached in the Edit
2. Reproducible with DirectX11, DirectX12, Vulkan, Metal graphics API
3. Reproducible on macOS, Windows
4. Could not test player build since it builds a skybox only
5. Not reproducible with URP, built-in pipeline
6. Error is thrown to the Console when Ratio of Light setting is set in HDRP 7.1.5 and earlier: 'NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Experimental.Rendering.HDPipeline.LightLoop.PrepareLightsForGPU (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Experimental.Rendering.HDPipeline.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Experimental.Rendering.HDPipeline.HDProbeCullingResults hdProbeCullingResults, UnityEngine.Experimental.Rendering.HDPipeline.DensityVolumeList densityVolumes, UnityEngine.Experimental.Rendering.HDPipeline.DebugDisplaySettings debugDisplaySettings, UnityEngine.Experimental.Rendering.HDPipeline.AOVRequestData aovRequest)'
- When Ratio of Light setting is set in HDRP 7.1.5 and earlier Game View turns black, Scene View grey if Ratio of Light is set in Particle System component
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment