Search Issue Tracker
Fixed in 1.8.0
Votes
2
Found in [Package]
1.1.10
Issue ID
1203082
Regression
No
Unknown errors in AsyncOperation when loading Asset Bundle from remote path
How to reproduce:
1. Open the attached project
2. Window > Asset Management > Addressables > Groups
3. Build > New Build > Default Build Script
4. Open the "SampleScene" scene
5. Enter Play Mode
Actual result: Errors appear in the console.
Expected result: The Game Object gets loaded and no errors appears.
Reproducible with: 2020.1.0a16 (1.4.0), 2019.3.0f2 (1.1.10), 2019.2.16f1 (1.4.0), 2018.4.14f1 (1.4.0).
Notes:
- Everything works fine if Play Mode Script is set to "Use Database"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Resolution Note (fix version 1.8.0):
See notes