Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a2
2019.3.0f1
2020.1
Issue ID
1203848
Regression
No
ScriptableObject using SerializeReference loses reference to the instance implementing interface after restarting Unity
How to reproduce:
1. Open attached project ("SerializeReferenceBug.zip")
2. In Project window right-click menu->Create->ScriptableObjects->Bug_ScriptableObject
3. In Project window select created Bug_ScriptableObject asset
4. In Inspector window top-right corner click on the cog icon
5. Click on Create Instance, then on Print
6. Close and Reopen Unity editor
7. In Project window select Bug_ScriptableObject asset
8. Click on Print again
Expected result: Reference is persisted
Actual result: Reference is lost
Reproducible with: 2019.3.0f2, 2020.1.0a16
Not tested with: 2017.4.34f1, 2018.4.14f1, 2019.2.15f1, 2019.3.0a1
Note: before version 2019.3.0a2, SerializeReference was inaccessible due to its protection level. Unable to test in versions earlier than 2019.3.0a1 due to SerializeReference being unavailable.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #1183547