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[Standard Assets] Refraction in single pass stereo rendering inconsisten...
Refraction through a semi transparent shader is inconsistent between eyes in single pass rendering mode. One eye seems to be refrac... Read more
[Regression] Audio Reverb filter ignores Decay Time property and cuts of...
Steps to reproduce: 1. Open attached project 2. Open "reverbfilter" scene 3. Select "GameObject" and disable "Clock" script 4. Press... Read more
Crash in CameraStackRenderingState::ReleaseResources when zooming in
Reproduction steps: 1. Create new project 2. Open scene view 3. Enable 2D mode 4. Zoom in with a mouse wheel (might take a while) ... Read more
[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce: 1. Download attached project file and open "Bug" scene 2. Select the Main Camera in Hierarchy window 3. In Inspect... Read more
ParticleSystem glitching/stretching in the build when enabling/disabling...
Steps to reproduce: 1. Open user attached project (particleGlitches) 2. Build and run the game on PC or Mac platform 3. Notice the g... Read more
[.Net 4.6] Expression body definition doesn't work in get/set statements
Reproduction steps: 1. Open attached project 2. See the error in console windows Reproduced on: 2017.1.0a6, 2017.1.0f3, 2017.2.0b4 ... Read more
Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...
Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more
Scale and rotation matrix in PreviewRenderUnility Camera is ignored
To reproduce: 1. Open the attached project; 2. In the Assets folder, double-click the "_ExampleMeshSet"; 3. Select some tile, under... Read more
[WindowsMR] The Editor will freeze on Play mode enter if Developer Mode ...
Reproduction steps: 1. Open "GestureRecognizerHang.zip" project 2. Open "MainScene" Scene 3. Enter Play mode and wait for 5 seconds... Read more
UI Mask ignores properties of overridden materials
Reproduction steps: 1. Open "MaskIgnoresMaterialChanges.zip" project 2. Open "Repro" Scene 3. Expand "Canvas" in the Hierarchy wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow