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[Linux Editor] can't create new asset labels
-e: see title, you are not able to type anything into the input field--works on 2018.1.6, 2018.2b5, doesn't work with 2018.2b10 -rep... Read more
Assets can no longer be instantly deleted using Shift+Delete
To reproduce:1. Open the attached project or create a new one2. Try deleting any asset using Shift+Delete Expected result: The selec... Read more
DontDestroyOnLoad destroys GameObject in the build when the game is buil...
How to reproduce:1. Open user's project2. Play the scene3. Type user: admin, password: admin and press LoginA new scene should load,... Read more
Procedurally generated terrain is causing crashes in CopyNormal upon ope...
To reproduce: 1. Open the attached project (Wispell.zip) Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1, 2... Read more
[HDRP + Nested prefabs] Isolation mode with template renders incorrectly
Steps1. Create a new project with the HD template2. create a prefab of some of the props in the scene3. enter isolation mode and see... Read more
[HDRP + Nested prefabs] Cannot drag/drop to create a prefab anymore
I was unable to drag/drop prefabs into my project window from scene view (with this certain project only) like before. Steps:1. Down... Read more
Console throws NullReferenceException when re-opening a Shader Sub Graph
Steps to reproduce:1. Open User-supplied project2. In Project window, create a new Sub Graph in Create->Shader->Sub Graph3. Se... Read more
[Android] Uniform array dynamic indexing not working in vertex shader on...
Steps to reproduce:1. Open user attached project2. Build and deploy to device3. Inspect game objects Expected behaviour: All GO's ar... Read more
Switching Build Target to WebGL results with crash in mono_class_array_e...
Steps to reproduce:1. Open user-submitted project "gamebois.zip"2. Go to Build Settings (File->Build Settings)3. Switch to WebGL ... Read more
[iOS] Delay when disabling a game object on game launch
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device. Actual behavior:- A character object will appe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used