Search Issue Tracker
UnityPluginUnload is never called in a standalone build
To reproduce: 1. Open the GfxPlugin project in Visual Studio and PluginUnload project in Unity2. In VS, go to Debug -> test prope... Read more
Trees and Particles behave oppositely while being affected by a Spherica...
How to reproduce:1. Open the project attached by the user (SphericalWindZoneBug.zip)2. Open the "SampleScene" Scene3. Enable the "Di... Read more
The subclass of StateMachineBehaviour can's add when compile it into a DLL
If you compile a subclass of StateMachineBehaviour into a DLL, the plugin importer will not be able to find the referenced assemblie... Read more
[Timeline] Cannot fix a missing Timeline animation clip because Inspecto...
To reproduce: 1. Download attached project "UnityTimelineBugs2.zip" and open in Unity2. Open "TimelineMissingClipTest" scene3. Selec... Read more
Crash on ValidateSubmenu when saving scene changes (caused by Editor scr...
How to reproduce:1. Open the "Open_Recent_Scene.zip" project2. Open the "scene2.unity" scene3. Add any object to the scene4. Press C... Read more
[MacOS] Standalone Player crashes at launch when the width / height is s...
When the Standalone Player width / height is set to 0, the Player crashes at launch. Due to the Screenmanager info is saved in the f... Read more
Editor hangs on startup if internet is disconnected
1) disable wifi2) launch Unity based on latest trunk (2018.3.0a3)3) observe loading screen forever Read more
Crash on (ntdll) RtlUserThreadStart when editing terrain
How to reproduce:1. Open the attached project2. Open the "test1.unity" scene3. Select the "Terrain"4. Use Raise/Lower Terrain tool o... Read more
Mouse cursor becomes the last used tile palette tool while hovering over...
To reproduce: 1. Open the Tile Palette window2. Select the Brush tool3. Close the Tile Palette window4. Hover over the Game view5. O... Read more
[UWP] Build fails with Incremental Compiler package
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project with IL2CPP or .NET backend Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used