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Unity Launcher hangs when Windows user has no access to "C:\Users\<name>...
Reproduction steps: 1. Navigate to "<Drive Letter>:\Users\<Name>\AppData\Roaming\Unity\" 2. Right click on "Packages" folder and op... Read more
WebGL app won't run from 2017.1
To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: App runs normally Actual: Project errors out and doesn'... Read more
Editor quits silently when creating a new project on a specific Windows1...
To reproduce: 1. Open any project 2. Go to File-> New Project -> Create project Expected: new project will be created Actual: Unity... Read more
Editor crashes during lightmap bake
Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more
Red line at the edge of a window when stretched
Steps to reproduce : - just open Unity and you will notice 2 small red lines at the right edge of the editor - try to import a pack... Read more
NullReferenceException is thrown when the Dispose() method is inside the...
Steps to reproduce: 1. Open the attached project 3. Open the GamePlay scene 3. Play the scene 4. Observe the error in Console Window... Read more
Particle System does not render when aspect ratio is 4:3 in 5.5
Steps to reproduce: 1. Open the attached project 3. Open the particle_culling scene 3. Play the scene 4. Change the aspect ratio bet... Read more
Particles are not spawned properly on 'Triangles line' if mesh consists ...
To reproduce: 1. Open repro project 2. Play scene 3. Select 'Triangles Line' in game view. Make sure, that Gizmo is enabled Expecte... Read more
[HiDPI] Long selection list in an inspector crops selections on lower re...
Steps to reproduce: 1. Open QA attached project 2. Select Main camera 3. Have 2 displays, one with a larger and the other with a sma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow