Search Issue Tracker
Fixed in 2.0.1
Votes
1
Found in [Package]
2.0.0
Issue ID
1201204
Regression
Yes
[IOS] GVR package causes Xcode builds to fail with missing libraries
How to reproduce:
1. Open the attached project
1. Add any scene to build settings and build for iOS
2. Build the attached project via Xcode
Actual result: undefined symbol errors from GVR package appears.
Expected result: No errors appears.
Reproducible with: 2019.3.0f1 (GVR 2.0.0).
Regression introduced in: Google VR 2.0.0 package.
Not reproducible with: 2019.3.0f1 (GVR 1.18.5).
Notes:
- The Google VR package doesn't exist in Unity 2020.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2.0.1):
Fixed on Google Vr iOS 2.0.1