Search Issue Tracker
Fixed in 13
Votes
2
Found in [Package]
6.0.0
Issue ID
1203011
Regression
No
[GPU Sorting] Particle sorting of larger systems (4096+ particles) can produce slight flickering.
Repro steps:
1. Import the attached VFX
2. In the scene view, observe how some particles are flickering
3. Reduce the count to 4096
4. Observe the particles no longer flicker.
Note:
- the more particles, the more obvious it is
- not a very visible issue, only noticeable with static particles and static camera
- not a regression, an older issue (added 6.0.0 as the found version, but was probably there since GPU sorting was introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment