Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
2019.3.0b7
2020.1
Issue ID
1198561
Regression
Yes
ScriptedImporter.OnImportAsset is not called after opening a project when using c4d assets
Reproduction steps:
1. Open user's attached project "Bug Report - C4D scripted importer"
2. Open the Console, no "I have been called" log is printed
3. In the Project, right-click on "empty_test_file" and press Reimport
4. Open Console again
Expected result: ScriptedImporter is called after opening the project and after a reimport
Actual result: ScriptedImporter is not called after opening the project
Reproducible with: 2019.3.0f2, 2020.1.0a15
Could not test with: 2017.4.35f1, 2018.4.14f1, 2019.2.15f1 (errors)
Note1: "Unity no longer supports importing Cinema 4D files directly, but we're working with Maxon to make the experience better. To import Cinema 4D files, install Maxon's external importer. You can find more information on the Unity Forum: https://on.unity.com/c4d." warnings are shown after opening the project
Note2: Rarely(1/15), the ScriptedImporter is called after opening the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment