Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X
Votes
0
Found in
2017.4
2018.4
2018.4.6f1
2019.2
2019.3
2020.1
Issue ID
1202432
Regression
No
SortingGroup has no effect to Game Objects immediately after instantiating them
To reproduce:
1. Open attached project ("case_1202432-Sample.zip")
2. Press Play and observe two circles in the Game View
Expected result: Both circles have a visible red cross inside
Actual result: Only the right circle has a visible red cross inside
Reproducible in: 2017.4.35f1, 2018.4.14f1, 2019.2.16f1, 2019.3.0f2, 2020.1.0a15
-
matiasticbits
Feb 27, 2020 09:44
Which version of 2018.4 track was this fix introduced? I haven't been able to find a mention of this in any release notes on that track.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2019.3):
Added SortingGroup.UpdateAllSortingGroups to allow users to update SortingGroups immediately when called.