Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X
Votes
0
Found in
2017.4
2018.4
2018.4.6f1
2019.2
2019.3
2020.1
Issue ID
1202432
Regression
No
SortingGroup has no effect to Game Objects immediately after instantiating them
To reproduce:
1. Open attached project ("case_1202432-Sample.zip")
2. Press Play and observe two circles in the Game View
Expected result: Both circles have a visible red cross inside
Actual result: Only the right circle has a visible red cross inside
Reproducible in: 2017.4.35f1, 2018.4.14f1, 2019.2.16f1, 2019.3.0f2, 2020.1.0a15
-
matiasticbits
Feb 27, 2020 09:44
Which version of 2018.4 track was this fix introduced? I haven't been able to find a mention of this in any release notes on that track.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Resolution Note (fix version 2019.3):
Added SortingGroup.UpdateAllSortingGroups to allow users to update SortingGroups immediately when called.