Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a15
Issue ID
1203016
Regression
Yes
[MacOS] Can interact with editor window without it coming into focus
If your editor window is unfocused, you can click on visible components and interact with the editor. It stays out of focus for a few of these clicks.
Eventually the windows comes into focus.
Occurs on MacOS. Does NOT appear to be reproducible on Windows.
1. Create a new unity project.
2. Put an external program window over the Unity Editor and focus it so it's partially covering the editor. (i.e. Web Browser)
3. Click on a visible editor tab or button.
Expected result: Window comes into focus, responds to what you clicked on.
Actual result: Window stays out of focus, but still responds to what you clicked on.
Note:
- Tested on Mac and Windows.
- Usually focuses on the 2nd or 3rd interaction with the editor window.
- Video example of this occurring in comments.
Reproducible in 2020.1.0a15
Not reproducible in 2019.3.0b12, 2020.1.0a12, 2020.1.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
- Renderer Light Probe Selection option resets to default when closing and reopening the Unity Editor
Resolution Note (fix version 2020.1):
This will be fixed in the next 2020.1 build.