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0
votes
Fixed

[Timeline] Prefab loses a track in timeline when it's instantiated from ...

Timeline

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Jul 09, 2017

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Version/s: 2017.1.0f2

To reproduce: 1. Open project attached by the user 2. Build asset bundle in project window (right mouse click -> Build Asset Bundles... Read more

0
votes
Not Reproducible

Reverting changes in Texture Import Settings doesn't revert the Wrap Mode

Graphics - General

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Jul 10, 2017

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Version/s: 2017.1.0f2

To reproduce: 1. Open the project, attached by the tester (resetWrapMode.zip) 2. Select the "image" in the Project view 3. Change T... Read more

1
votes
Fixed

UI elements are not rendered until a new UI element is added

uGUI

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Jul 10, 2017

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Version/s: 2017.2.0b2

To reproduce: 1. Open the project, attached by the user (Star Wards.zip) 2. Open the "UI BUG" scene 3. In the Hierarchy, expand Gam... Read more

0
votes
Fixed

Unity crashes in Play Mode at FMOD_Resampler_Linear

Audio

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Jul 10, 2017

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Version/s: 5.6.1f1, 2018.4, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open project attached (CarPhysics.zip). 2. Press Play. Expected result: Editor in play mode will work fine. ... Read more

0
votes
Fixed

Remote profiler does not re-connect after switching from editor back to ...

Profiling

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Jul 10, 2017

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Version/s:

Steps to reproduce: 1. open attached 'empty.zip' 2. build and run standalone player 3. switch to Editor profiling and then back to P... Read more

5
votes
Fixed

[UI] Enable/disable UI element after Play or in Play mode not working

Inspector Framework

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Jul 10, 2017

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Version/s: 2017.2.0b2

How to reproduce: 1. Create new empty project 2. Create UI > (Select any element) 3. Disable UI element in Inspector window 4. Press... Read more

0
votes
Not Reproducible

Editor crashes while upgrading project's API for 'AQUAS Water/River Set'...

Scripting

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Jul 10, 2017

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Version/s: 2017.2.0b2

1. What happened Failed to upgrade A$ package https://www.assetstore.unity3d.com/en/#!/content/52103 (AQUAS Water/River Set) from 5.... Read more

0
votes
Fixed

Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...

Graphics - General

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Jul 07, 2017

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Version/s: 2017.1.0f1

To reproduce: 1. Open project 2. Open 'Test' scene, select game view 3. Select 'DrawMesh' GameObject 4. In Inspector enable/ disable... Read more

0
votes
Fixed

[Anim] Layer with no RM overrides RM on Base Layer

Animation

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Jul 10, 2017

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Version/s: 2017.1.0f3

Layer with no RM overrides RM on Base Layer. This works as expected in 5.6 I have a Base Layer with full body Humanoid animation an... Read more

0
votes
By Design

Coroutine is two times more expensive than Update method

Scripting

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Jul 10, 2017

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Version/s: 2017.1.0f2

Steps to reproduce: 1. Open user attached project (Unity_Test_Update_Calls) 2. Open profiler 3. Play the scene 4. Press the Update b... Read more

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