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[HighDPI] Button dialogs are being cut off when trying to change layer m...
How to reproduce:1. Open attached project ("case_1043212-HiDPITest.zip")2. Open scene "ggg"3. Select "GameObject" in Hierarchy4. Try... Read more
Unapplied Import Settings warning is always displayed when applying chan...
Whenever you try to apply changes in the Sprite Editor window, the "Unapplied Import Settings" warning popup will always come up. Th... Read more
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more
NetworkManager server mode uses way too much CPU when idle
To reproduce:1. Create a new project2. Create an empty game object3. Add Network Manager and Network Manager HUD components to it4. ... Read more
Applying overrides to Tilemap Prefabs is slow
If you make changes to a tilemap prefab by placing tiles and then apply the overrides to the base prefab, applying the changes is qu... Read more
[Collab] Collaborate service can be enabled even when project already ha...
Steps to reproduce: 1. Create new project2. Open editor settings3. Enable perforce and connect to server4. Open services window5. En... Read more
"Invalid texture used for cursor" Warning shown when tiles are selected ...
When you select a tile to paint with from the Tile Palette window, the following warning will be displayed in the Console: Invalid t... Read more
[iOS] Certain Japanese characters become invisible in keyboard's text fi...
To reproduce:1. Open project2. Add Japanese Kana keyboard on iOS 11 device3. Build and run on a device4. In text field type text fro... Read more
Sprites dragged from Project View to the Hierarchy while in Prefab Mode ...
If you have a prefab open in Prefab Mode and drag an object from the Project View to the Hierarchy, it will get added to the hierarc... Read more
NullReferenceException overriding properties of UI objects by right clic...
If you have an object with UI components as a prefab and attempt to override a property of the UI component by right clicking in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used