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[iOS] Stuttering on iPhone X when minimizing and opening the app when us...
To reproduce:1. Open users attached project "SimpleRotatingRings.zip"2. Build for iOS with Development Build and Autoconnect Profile... Read more
[Android] Etc2Comp causes RGB colorspace to be black in alpha channel areas
Steps to reproduce:1. Open user attached project2. Select the ConcreteFloors0054_15_H_A texture in the project view3. Notice that RG... Read more
ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor3. Try selecting any option in ETC Textur... Read more
VP8/WEBM Video stops looping after playing for some time
How to reproduce:1. Open user-submitted project (VideoPlayer bug)2. Enter Play Mode3. Observe the video clip being played in the Gam... Read more
CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps:1. Open user attached project2. Build and Run the project: File -> Build and Run3. Run the build in Full Screen4. Ref... Read more
Editor freezes on ReloadAssembly when script is edited while in Play mode
How to reproduce:1. Download and open attached project "Voxel fighter server"2. Enter Play mode3. Edit script Player.cs (or any othe... Read more
Standalone Windows player errors, "Failed to load mono", when launched o...
Resolution: Vista is no longer a supported OS as of Unity 2018.2 where the .NET 4.x runtime is supported. Read more
[iOS] UI navigation is not possible with a Bluetooth keyboard
UI cannot be navigated using Bluetooth keyboards connected to iOS devices - only entering text to InputFields is possible, navigatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used