Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.2f1
2018.2.5f1
Issue ID
1091417
Regression
Yes
TrackAssets in namespaces reports a Warning when a track is added to a Timeline
To reproduce:
1. Download the attached project "_TEST DS2 2018.2.5.zip" and open in Unity
2. Open Timeline window
3. Create Empty gameObject
4. Select newly created gameObject and create a Timeline
5. Right click on the Timeline window and select Conversation Track
5. Observe that in Console there is no message printed
6. Right click on the Timeline window and select PixelCrushers.DialogueSystem > Bark Track
7. Observe that in Console there is Warning printed:
"No script asset for BarkTrack. Check that the definition is in a file of the same name and that it compiles properly."
Notes:
- This issue appears on both Windows and macOS
- Compare "BarkTrack.cs" and "ConversationTrack.cs" and observe that the class names are correct, but BarkTrack is in a namespace and ConversationTrack is not
Reproduced on Unity 2018.2.2f1, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
Not Reproduced on Unity 2017.4.13f1, 2018.1.9f2, 2018.2.1f1
Regression on Unity 2018.2.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on StackWalker::GetCurrentCallstack when opening a project
- [ShaderGraph]
- [Windows][ARM64] Crash when creating a High Definition 3D Sample project
- Unable to undo or redo color swatch changes when creating or deleting color swatches
- [Linux][Vulkan] Silent crash when tooltip appears while hovering over a label
This is a duplicate of issue #1085267