Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.2f1
2018.2.5f1
Issue ID
1091417
Regression
Yes
TrackAssets in namespaces reports a Warning when a track is added to a Timeline
To reproduce:
1. Download the attached project "_TEST DS2 2018.2.5.zip" and open in Unity
2. Open Timeline window
3. Create Empty gameObject
4. Select newly created gameObject and create a Timeline
5. Right click on the Timeline window and select Conversation Track
5. Observe that in Console there is no message printed
6. Right click on the Timeline window and select PixelCrushers.DialogueSystem > Bark Track
7. Observe that in Console there is Warning printed:
"No script asset for BarkTrack. Check that the definition is in a file of the same name and that it compiles properly."
Notes:
- This issue appears on both Windows and macOS
- Compare "BarkTrack.cs" and "ConversationTrack.cs" and observe that the class names are correct, but BarkTrack is in a namespace and ConversationTrack is not
Reproduced on Unity 2018.2.2f1, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
Not Reproduced on Unity 2017.4.13f1, 2018.1.9f2, 2018.2.1f1
Regression on Unity 2018.2.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1085267