Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b6
Issue ID
1091750
Regression
No
Reset functionality doesn't work for Skinned Mesh Renderer.
Reset functionality doesn't work for Skinned Mesh Renderer.
Steps to repro for Skinned Mesh Renderer:
1. Open a new project.
2. Create a cube game object
3. Add Skinned Mesh Renderer.
4. Change the following property values > Click on Cogwheel > Reset.
Properties which do not reset:
1. Mesh.
2. Root Bone.
3. Light Probes
4. Reflection Probes
5. Anchor Override
6. Cast Shadows
7. Receive Shadows.
8. motion Vectors.
9. Dynamic occluded.
Actual Result:
Properties value does not reset for Skinned Mesh Renderer.
Expected result:
Properties value should reset for Skinned Mesh Renderer.
Reproducible on:
2019.1.0a5, 2018.3.0b6, 2018.3.0b1, 2018.3.0a11, 2018.3.0a1, 2018.2.8f1, 2018.2.0a1, 2017.4.12f1.
Environment:
Windows and Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Resolution Note:
Won't fix as this is minor / cosmetic