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Setting Scaling mode to Hierarchy when Particle System or Parent is scal...
Steps to reproduce: 1. Open attached Unity Project "923170-Portal_Test.zip" 2. Load scene "Scenes\default" 3. Enter Play mode. Exp... Read more
[Troubleshooter] Search in Troubleshooter's tabs works incorrectly
Looks like problem happens if there are no serch resuls for this tab's page, tab just shows the previous result and is not updated. ... Read more
The second time the errors occurs in an Rpc method, the console is spamm...
To reproduce: 1. Open the project, attached by the user (RpcErrorTest.zip) 2. Open the "TestScene" scene 3. Enter Play mode 4. Pres... Read more
System.Environment.Exit causes a build to freeze
To reproduce: 1. Open the project, attached by the tester (exitFreeze.7z) 2. Build and run the project for standalone 3. Press Spac... Read more
[Timeline] Dragging & dropping Audio Source to a Bindings slot does not ...
How to reproduce: 1. Open "TimelineBug" project and 'Repro" scene 2. Click on "New Timeline" GameObject in Hierarchy 3. Try to dra... Read more
[Troubleshooter] Search in Tabs shows all 10 pages of results, not accum...
To repro: 1. In Troubleshooter, search field enter "Error". Note: Observe All tab and 10 pages. 2. Go to page 10. 3. Go to Forums... Read more
[NET 4.6] Editor fails to open with "function mono_unity_register_path_r...
To Reproduce: 1. Create a new empty project. 2. Set scripting backend to .NET 4.6 3. Observe that after you click restart the edit... Read more
Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow