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A NavMesh Modifier Volume gets overridden by a NavMesh area which is fur...
Repro steps: 1. Open QA attached project "repro_1078153" 2. Open scene "0" 3. Enter Play Mode Expected: Cylinder moves over the inn... Read more
Incremental Compiler always allows unsafe code
How to reproduce: 1. Open the user-submitted Project 2. Open "UnsafeText" script and see that there is an unsafe function 3. Go to "... Read more
[Post Processing] ArgumentNullException error spams console when the pac...
ArgumentNullException error spams console when the package is removed and installed again, while "Post Process Layer" component was ... Read more
Buttons are alligned at the end of line making them 'out of window' if t...
Steps to reproduce: 1. Create new project 2. Open Package Manager UI 3. Find a package which has a long text line in the description... Read more
'Moving file failed' thrown when entering playmode
Steps to reproduce: 1. Create new project 2. Enter play mode -- 'Moving file failed' window is shown Notes: Windows is only shown o... Read more
Panel splits in two triangles with dots in between when stretched
How to reproduce: 1. Open attached project "case_1075587-PanelBug.zip" 2. Go to File > Build And Run 3. Run built application Expec... Read more
[macOS] "Funk" error sound plays when pressing any non-shortcut key in P...
How to reproduce: 1. Create a new Unity project 2. Enter Play Mode and make sure the focus is on the Game window 3. Press any input ... Read more
[iOS] Screen.orientation returns UpsideDown value after using Screen.aut...
To reproduce: 1. Open users attached project "Bug auto rotation.zip" 2. Open "scene.unity" scene 3. Build for iOS 4. Deploy the proj... Read more
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
NetworkBehaviour generated PreStartClient does not call base.PreStartClient I have a base class with a "[SyncVar] GameObject x;" an... Read more
The LWRP ShaderGraph doesn't support alpha clipping for opaque objects a...
To reproduce: 1. Open the user's attached project 2. Open the "LWRP-Discard" scene found it Assets/LWRP 3. Take a look at the Quad's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL