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[iOS][tvOS] Memory Leak related to Animations when calling "ConstructArr...
Reproduction steps:1. Import "The Blacksmith: Characters" package from the Asset Store2. Set "Volund" scene as the Main Scene3. "Exp... Read more
Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce:1. Download 1197789_repro.zip and open "Test" scene2. Switch Graphics API to OpenGLCore3. Enter play mode Results... Read more
[Mac]Build Settings window goes behind the editor while trying to add sc...
Steps To Reproduce 1. Create a new project2. File > Build Settings3. Click on any scene in the project window to drag and drop in... Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce:1. Create a new project2. Switch platform to UWP and build project3. Navigate to "BuildLocation\GameName_BackUpTh... Read more
[HDRP] Volumetric Fog is missing Mip Settings
Reproduction steps:1. Create a New HDRP Project2. Open "SampleScene" scene3. Select the "Fog" GameObject4. Look at the "Fog" Setting... Read more
[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...
To reproduce: 1. Open the project in case 1195549,2. Edit File->Build Settings...->Player Settings...->Player->Lightmap ... Read more
[Scene/Game View] Directional Light Gizmo is missing in the Scene View
Directional Light Gizmo is missing in the Scene View, refer attached screenshot Steps to repro:1. Create a new project2. Select "Dir... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
"Could not load file or assembly" error when assembly dependency is in a...
How to reproduce:1. Open the attached project2. Reimport the System.IO.Pipelines.dll file. Actual result: Errors are thrown.Expected... Read more
Switching between Debug and Release modes in editor throws a SocketExcep...
Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor thr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes