Search Issue Tracker
Fixed in 2.1.2
Votes
3
Found in [Package]
0.1.7
Issue ID
1080367
Regression
No
[Post Processing] ArgumentNullException error spams console when the package is removed and installed again
ArgumentNullException error spams console when the package is removed and installed again, while "Post Process Layer" component was used in the scene. The exception keeps occurring in the following cases
1. After re-adding the component to the game object
2. On creating a new game object with the component
2. On playing the scene
3. On scaling game or scene window
Steps to Repro:
1. Create a new or open attached project
2. Window > package manager
3. Install post-processing package
4. Hierarchy > camera > add 'Post Process Layer' component
5. Repeat step 1 > remove post-processing package
6. Repeat step 1 and 2
7. Play scene
Actual result:
1. The console is spammed with errors
Occurring with:
2018.3.0b1, 2018.1.9f2
Package Version:
2.0.12, 2.0.5, 0.1.7
Note:
1. Once this case occurs an additional error comes on installing the package please check error 2 in the stack trace
Stack trace:
Error 1:
ArgumentNullException: Value cannot be null.
Parameter name: value
UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 nameID, UnityEngine.Texture value) (at C:/buildslave/unity/build/Runtime/Export/Shader.cs:130)
UnityEngine.Rendering.PostProcessing.Dithering.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/Effects/Dithering.cs:31)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:872)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:706)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:441)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:298)
Error 2:
ArgumentException: Object at index 0 is null
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at C:/buildslave/unity/build/Editor/Mono/SerializedObject.bindings.cs:39)
UnityEditor.Editor.GetSerializedObjectInternal () (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:525)
UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:432)
UnityEditor.Rendering.PostProcessing.BaseEditor`1[T].FindProperty[TValue] (System.Linq.Expressions.Expression`1[TDelegate] expr) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Editor/BaseEditor.cs:18)
UnityEditor.Rendering.PostProcessing.PostProcessDebugEditor.OnEnable () (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Editor/PostProcessDebugEditor.cs:31)
-
eliGasious
May 06, 2019 19:03
Same error in Unity 2019.1.1f1, and I am not using the post-processing package.
-
RedHillbilly
Oct 21, 2018 15:50
Same error in Unity 2018.3, and I am no using the post-processing package.
The error seems to appear randomly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input.GetKeyUp is true only for the first released mouse button when releasing mouse buttons outside the Game view
- Physics objects trip and/or jump when colliding with other colliders
- [Package Manager] Release Details of Assets include HTML tags
- Rigidbody2D.IsTouching does not return true on collision for its duplicate GameObjects when ContactFilter2D and LayerMask are used
- Unity editor crashes when changing GameObject's Layer while in Play Mode
Resolution Note (fix version 2.1.2):
Error no longer appears when Post Processing package is removed and installed again, while "Post Process Layer" component is used in the scene.