Search Issue Tracker
Fixed in 2.1.2
Votes
3
Found in [Package]
0.1.7
Issue ID
1080367
Regression
No
[Post Processing] ArgumentNullException error spams console when the package is removed and installed again
ArgumentNullException error spams console when the package is removed and installed again, while "Post Process Layer" component was used in the scene. The exception keeps occurring in the following cases
1. After re-adding the component to the game object
2. On creating a new game object with the component
2. On playing the scene
3. On scaling game or scene window
Steps to Repro:
1. Create a new or open attached project
2. Window > package manager
3. Install post-processing package
4. Hierarchy > camera > add 'Post Process Layer' component
5. Repeat step 1 > remove post-processing package
6. Repeat step 1 and 2
7. Play scene
Actual result:
1. The console is spammed with errors
Occurring with:
2018.3.0b1, 2018.1.9f2
Package Version:
2.0.12, 2.0.5, 0.1.7
Note:
1. Once this case occurs an additional error comes on installing the package please check error 2 in the stack trace
Stack trace:
Error 1:
ArgumentNullException: Value cannot be null.
Parameter name: value
UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 nameID, UnityEngine.Texture value) (at C:/buildslave/unity/build/Runtime/Export/Shader.cs:130)
UnityEngine.Rendering.PostProcessing.Dithering.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/Effects/Dithering.cs:31)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:872)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:706)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:441)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Runtime/PostProcessLayer.cs:298)
Error 2:
ArgumentException: Object at index 0 is null
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at C:/buildslave/unity/build/Editor/Mono/SerializedObject.bindings.cs:39)
UnityEditor.Editor.GetSerializedObjectInternal () (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:525)
UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:432)
UnityEditor.Rendering.PostProcessing.BaseEditor`1[T].FindProperty[TValue] (System.Linq.Expressions.Expression`1[TDelegate] expr) (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Editor/BaseEditor.cs:18)
UnityEditor.Rendering.PostProcessing.PostProcessDebugEditor.OnEnable () (at Library/PackageCache/com.unity.postprocessing@2.0.12-preview/PostProcessing/Editor/PostProcessDebugEditor.cs:31)
Comments (2)
-
eliGasious
May 06, 2019 19:03
Same error in Unity 2019.1.1f1, and I am not using the post-processing package.
-
RedHillbilly
Oct 21, 2018 15:50
Same error in Unity 2018.3, and I am no using the post-processing package.
The error seems to appear randomly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2.1.2):
Error no longer appears when Post Processing package is removed and installed again, while "Post Process Layer" component is used in the scene.