Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.2.5f1
Issue ID
1078153
Regression
No
A NavMesh Modifier Volume gets overridden by a NavMesh area which is further in the area list
Repro steps:
1. Open QA attached project "repro_1078153"
2. Open scene "0"
3. Enter Play Mode
Expected: Cylinder moves over the inner NavMesh Modifier Volume which has a different Default Area than the outside of the Platform
Actual: Cylinder stays in place
Reproducible with: 2017.2.3p4, 2017.4.11f1, 2018.2.8f1, 2018.3.0b1
Notes:
- Swap the Default area's of GameObject "Platform" and "NavMesh0", rebake the mesh and see that it gets colored correctly in the Scene View
---
Note from Unity devs: Be aware that the area type with the higher index prevails when sources overlap (be it geometry or modifiers). This detail is mentioned in the manual page for "Navigation Areas and Costs".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment