Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2020.1.0a12
Issue ID
1195288
Regression
Yes
Bunch of assertions appear while reimporting prefab asset
Steps:
1. Add GameObject to the Hierarchy
2. Drag it to Project Browser to make a prefab out of it
3. Drag it again to Project Browser and choose "Prefab Variant"
4. Select both assets and delete them
==>
Prefab instance in Hierarchy becomes red
5. Drag Prefab instance to the Project Browser again
6. Right-click on the prefab asset and choose "Reimport"
==>
Assertion failed on expression: 'm_hasValue'
Assertion failed on expression: 'type != SubFilterType::Exact'
Assertion failed on expression: '!subFilter.dbPath.empty() || subFilter.type != SubFilterType::Exact'
Assertion failed on expression: 'itGuid != guidMap.end()'
Assertion failed on expression: 'metaFileHash.IsValid()'
Please, take a look into movie for details (+ a small debugging)
Not repro in
Version 2019.3.0b7 (82807b239940)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment