Search Issue Tracker
By Design
Votes
0
Found in
2019.2
2019.2.0f1
2019.3
2020.1
Issue ID
1184416
Regression
No
ComputeBufferType.Constant is incompatible with ComputeShader
How to reproduce:
1. Open the attached project ("case_1184416-ComputeCBufferBug") using the EnvIronman VM (optional) (more information in Edit)
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Inspect Console
Expected results: Numbers from 1 to 8 are printed
Actual results: "0" is printed 8 times
Reproducible with: 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Couldn't test with 2017.4, 2018.4 ('ComputeBufferType' does not contain a definition for 'Constant')
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note:
Use Shader.SetConstantBuffer for Constant Buffer. For more information, please read:
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/ComputeBufferType.Constant.html