Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.2f1
Issue ID
1071104
Regression
No
[iOS] Occluded object becomes transparent when Ambient Occlusion and MSAA are enabled
Reproduction steps:
1. Open the attached project "msaa ao.zip";
2. Make an iOS build;
3. Launch the built project on any iOS device;
4. Click the "MSAA switch" button at the top left corner.
Expected results: Even after switching MSAA, objects are rendered in the same way.
Actual results: After switching, the colored cube becomes transparent.
Reproduced on: 2017.4.10f1, 2018.1.9f2, 2018.2.6f1, 2018.3.0a10.
Note: Reproduced only on iOS, in the Editor the switch works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Add comment