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By Design
Votes
0
Found in
2018.3.0a10
Issue ID
1075162
Regression
No
Particles with Standard surface shader change opacity when observing it from different angles in Scene View
To reproduce:
1. Open any project
2. Create particle system with Standard Surface shader or any particle shaders (except Unlit) for Lightweight
3. Rotate the Scene view camera around
Expected: particles are not affected by camera angle as billboard always faces the camera
Actual: particles are affected by the Scene view camera angles
Reproduced in: 2017.4.10f1, 108.1.9f2, 2018.2.6f1, 2018.3.0a10
Note1: Standard surface shader introduced in 2017.3.0a2 (fa0da2bd5a61)
Note: LWRP particle shaders are also affected (except unlit)
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