Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a10
Issue ID
1075194
Regression
No
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout
Steps to Reproduce:
1. Create a new button or any other UI game object
2. Add Component Grid Layout Group to the Game Object
3. Change the Constraint to Fixed Row Count
4. Increase the count to more than 1000
Actual Result:
Exception is thrown in Console:" DivideByZeroException: Attempted to divide by zero"
Expected Result:
There should not be any error in the console
Reproducible On:
2018.3.0a10, 2018.2.0f1, 2018.1.0f1, 2017.4.0f1
Environment:
Windows 10 and mac 10.13
Stack Trace:
DivideByZeroException: Attempted to divide by zero.
UnityEngine.UI.GridLayoutGroup.SetCellsAlongAxis (System.Int32 axis) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/GridLayoutGroup.cs:296)
UnityEngine.UI.GridLayoutGroup.SetLayoutVertical () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/GridLayoutGroup.cs:206)
UnityEngine.UI.LayoutRebuilder.<Rebuild>m__5 (UnityEngine.Component e) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs:87)
UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs:117)
UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs:87)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs:171)
UnityEngine.Canvas:SendWillRenderCanvases()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment