Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a10
Issue ID
1075194
Regression
No
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout
Steps to Reproduce:
1. Create a new button or any other UI game object
2. Add Component Grid Layout Group to the Game Object
3. Change the Constraint to Fixed Row Count
4. Increase the count to more than 1000
Actual Result:
Exception is thrown in Console:" DivideByZeroException: Attempted to divide by zero"
Expected Result:
There should not be any error in the console
Reproducible On:
2018.3.0a10, 2018.2.0f1, 2018.1.0f1, 2017.4.0f1
Environment:
Windows 10 and mac 10.13
Stack Trace:
DivideByZeroException: Attempted to divide by zero.
UnityEngine.UI.GridLayoutGroup.SetCellsAlongAxis (System.Int32 axis) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/GridLayoutGroup.cs:296)
UnityEngine.UI.GridLayoutGroup.SetLayoutVertical () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/GridLayoutGroup.cs:206)
UnityEngine.UI.LayoutRebuilder.<Rebuild>m__5 (UnityEngine.Component e) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs:87)
UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs:117)
UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs:87)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs:171)
UnityEngine.Canvas:SendWillRenderCanvases()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Add comment