Search Issue Tracker
DataContractSerializer fails when deserializing an object with circular ...
To reproduce: 1. Download attached project "segiTest.zip" and open in Unity2. Open "test" scene3. Enter Play mode4. Observe that Err... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
Deleting Text UI object crashes Unity when a playable is linked in the T...
How to reproduce:1. Open attached project "UDance"2. Create new Text object and select it in Hierarchy3. Open Timeline window and Cr... Read more
Drag and dropping doesn't always work
Steps to reproduce : - open the attached project- open the SampleScene- expand the Panel gameobject in the Hierarchy- try to drag th... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce:1. Open user's attached project2. In main toolbar, go to BugReport > Open TestCode Window3. Click Capture Memory Exp... Read more
Incorrect processing of input keys when navigating the scene view with d...
To reproduce:1. Open any project2. Try navigating the scene using the shift+ two non-opposite directional keys (try going diagonal) ... Read more
Ads package is not picking up assembly reference for Advertisement names...
Ads package is not picking up assembly reference for Advertisement namespace when "Ads Service" is enabled afterward Steps to Repro:... Read more
Upgrading project to 2018.1 or newer strips almost all materials from ga...
To reproduce: 1. Download attached project "WorkflowTestbed.zip" and open in Unity2. Open "main" scene3. Observe "Piston", "CockpitF... Read more
[Metal] App crashes due to certain shaders being included in the build
Reproduction steps: 1. Open "MetalParkitectRepro.zip" project2. Build for Mac3. Open the App Expected Result: The App opensActual Re... Read more
Gfx.WaitForPresent huge slow down when using GSync/Freesync in windowed ...
When using a Gsyn/Freesync monitor with unity and in windowed mode on Windows 10 a huge drop in framerate can occure, causing the fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used