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[2D][Tilemap] The Tiles are sorted differently when the Camera moves aro...
To reproduce: 1. Download attached project "tilemapbug.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter Play mode 4. Obs... Read more
Package Manager tries to include Editor scripts in builds
To reproduce: 1. Open the user's attached project 2. Add the "Dummy" scene to the Build Settings 2. Try building a standalone for Wi... Read more
Unity crashes after opening scene with custom packages in the same project
How to reproduce: 1. Download user's attached project "UPMBugs.zip" and in it, you will notice two folders "CustomPackages" and "UMP... Read more
[IL2CPP] [iOS] Xcode project fails with "No matching function for call t...
Reproduction steps: 1. Open the attached project. 2. Try to build it on an iOS device. Actual behavior: - Xcode build fails with t... Read more
Shader compile error caused by parameters of SAMPLE_TEXTURECUBE_SHADOW o...
To reproduce: 1. Open attached project "TestSRPBug.zip (2.2 MB)" 2. Select test1.shader asset 3. In the inspector window observe "un... Read more
Only 16 Point Lights are illuminated in a Scene when setting LWRP Pixel ...
How to reproduce: 1. Download and open attached "LW_RP_BugReport" project 2. Open scene "SampleScene" in Assets/Scenes 3. Move or zo... Read more
[Tilemap] Tile pivots are not properly aligned
Steps to reproduce: 1. Open user attached project 2. Go to Sprites -> TileImage.png 3. Observe that "pivot" is set to "bottom" 4. Op... Read more
[Text Mesh Pro] MissingReferenceException on importing TMP essentials
Steps To Reproduce: 1. Create a project. 2. Window > Text Mesh Pro > Import TMP Examples and Extras. 3. "Import Unity package" wind... Read more
Custom inspector is unable to get components in children in Prefab Edit ...
Steps to reproduce: 1. Download and open the attached project 2. Open "AudioManager" prefab in Prefab mode 3. Focus the Inspector E... Read more
[iOS-Cardboard] Both eye images will be rendered in left eye area if dev...
Note : Reproducible on Android Oculus OpenGLES3 using unity version 2018.3.0a11 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL