Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0b1
2020.1.0a10
Issue ID
1192366
Regression
Yes
[Mobile VR][Android] Build and Run fails if Virtual Reality SDK's contain Oculus+Daydream+Cardboard
How to reproduce:
1. Create a new Unity project and switch to Android platform
2. Go to Project Settings -> Player -> XR Settings
3. Add Cardboard, Daydream and Oculus to SDK list
4. Build and Run on Android device
Expected result - Build is successful
Actual result - Build fails with error messages: "NullReferenceException: Object reference not set to an instance of an object"
Regression introduced with - 2019.3.0b1
Reproducible with - 2020.1.0a9, 2019.3.0b6, 2019.3.0b1
Not reproducible with - 2019.3.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Deprecated platform