Search Issue Tracker
Fixed in 1.0.0-preview.2
Votes
1
Found in [Package]
1.0.0-preview.2
Issue ID
1192379
Regression
No
[InputSystem] Custom devices not re-created after domain reload
1. Install CustomDevice sample.
2. Create an instance of the custom device using the Tools menu
3. Trigger a domain reload via a script change
4. Observe errors in console
Bit of a conundrum. Problem is that we trigger an initial update during system initialization through InputSystem.RunInitialUpdate. We do this so that MonoBehaviour.Start methods have devices available to them.
However, when system initialization is triggered by one specific third-party InputSystem.RegisterXXX call and there's another InputSystem.RegisterLayout call waiting, then any device depending on the RegisterLayout call will cause an error as the layout is not yet available.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Resolution Note (fix version 1.0.0-preview.2):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/931