Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.10.0, 7.1.2
Issue ID
1184935
Regression
No
[HDRP] Refraction fades to sky color on the edges of the screen
How to reproduce:
1. Open the attached project ("case_1184935-Refractions.zip")
2. Open the repro scene ("New Scene")
3. Move the "Sphere" object out of view inside the Scene View
Expected results: Refraction does not fade to sky color
Actual results: Refraction fades to sky color
Reproducible with: 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Reproducible with package versions: 4.10.0, 6.9.1, 7.1.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Screen space refraction can't know about what's outside of the screen, so when it is approaching that it fades away and it will fallback to the environment (the sky mentioned in the bug). You can tweak the fade amount by overriding the volume settings.