Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.10.0, 7.1.2
Issue ID
1184935
Regression
No
[HDRP] Refraction fades to sky color on the edges of the screen
How to reproduce:
1. Open the attached project ("case_1184935-Refractions.zip")
2. Open the repro scene ("New Scene")
3. Move the "Sphere" object out of view inside the Scene View
Expected results: Refraction does not fade to sky color
Actual results: Refraction fades to sky color
Reproducible with: 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Reproducible with package versions: 4.10.0, 6.9.1, 7.1.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
Screen space refraction can't know about what's outside of the screen, so when it is approaching that it fades away and it will fallback to the environment (the sky mentioned in the bug). You can tweak the fade amount by overriding the volume settings.