Search Issue Tracker

Active

Votes

1

Found in

Issue ID

1192380

Regression

No

"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the least detailed LOD instead of the highest

Global Illumination

-

"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the highest LOD.

Open gfx test 820-ProgressiveLightmapperLODSkip
Click on the MeshRenderer called 'structure 1' (Objects -> Building -> lod_structure -> structure 1)
Click on the LOD group 'Building'
Click "Recalculate Lightmap Scale"
Observe that 'scale in lightmap' for the 'structure 1' object has decreased even though it appear in LOD0.

Expected result: scale in lightmap should be based on the most detailed LOD level, not the least detailed level the object appears in.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.