Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
1
Found in
2017.4
2018.1
2018.2
2018.3
2018.4
2019.1
2019.2
2019.3
2020.1
Issue ID
1192380
Regression
No
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the least detailed LOD instead of the highest
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the highest LOD.
Open gfx test 820-ProgressiveLightmapperLODSkip
Click on the MeshRenderer called 'structure 1' (Objects -> Building -> lod_structure -> structure 1)
Click on the LOD group 'Building'
Click "Recalculate Lightmap Scale"
Observe that 'scale in lightmap' for the 'structure 1' object has decreased even though it appear in LOD0.
Expected result: scale in lightmap should be based on the most detailed LOD level, not the least detailed level the object appears in.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Extra empty space appear in Project Settings > Scene Template Types scroll list when scrolled right
- Not all Types in Project Settings > Scene Template are truncated and margin is missing next to scrollbar
- “[In Project] Unknown filter “i”” message is thrown in Search window
- [Ubuntu] Asset Bundles Dropdowns Contain Empty Row in Inspector
- Symbols are generated for a third-party native plug-in with 'Shared Library Type' set to 'Executable' when building for Android
Add comment