Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a6
2019.3.0b7
2020.1.0a1
Issue ID
1192080
Regression
Yes
[SerializeField] Build fails with errors when using a serialized field defined in a custom dll file
How to reproduce:
1. Open the user attached "2019.3 - Test" project
2. Build this project
3. If no error, Build again, the error should pop up
(Build or Build and Run doesn't matter)
Expected results: Build is successful
Actual results: Build fails if it previously succeeded. If it previously succeeded it will fail, etc.
Reproducible with: 2019.3.0a6, 2019.3.0b7, 2020.1.0a1
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0a5
Additional notes:
1. On Unity versions from 2019.3.0a1 to 2019.3.0a5 compilation errors are thrown:
"ArgumentException: The Assembly UnityEngine.UI is referenced by X. But the dll is not allowed to be included or could not be found."
2. The build may succeed when only building, and fail when issuing "Build and run", and vice versa
3. The issue is not reproducible on 2020.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
This is a duplicate of issue #1169148