Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.1.0f2
Issue ID
1058902
Regression
No
Crash at RendererScene::SceneAfterCullingOutputReady when entering playmode and using Vectrosity plugin to draw VectorLine
Crash happens when Draw3DAuto() function is called for the VectorLine which is set to Visibility.Static in the VectorManager.
Steps to reproduce:
1. Open "Galaxy" scene from "OpenSpaceOriginal.zip" project
2. Press Play
Reproducible with: 2018.4.19f1, 2018.1.9f1, 2018.2.2f1, 2018.3.3f1, 2019.1.b1, 2019.2.0a2
Note: Crash does not happens, if Pause button is pressed before entering Playmode, and then it's un-paused.
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Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a22
The crash is caused by calling DestroyImmediate during the rendering call backs. An object is destroyed just before it is getting rendered. As it is destroyed there is nothing to render anymore. The editor will now throw a warning when attempting to DestroyImmediate during the rendering call backs. Destroy should be used instead.