Search Issue Tracker
[Regression] Shadergraph "Show Generated Code" option fails and throws t...
How to reproduce: 1. Create a new Project 2. In the Package manager, find and install the Lightweight render pipeline 3.0.0 and Shad... Read more
Null reference exception on tweaking the pre muscle settings of a avatar...
Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open... Read more
Methods remain assigned to Buttons and can still be called after being c...
How to reproduce: 1. Open the SampleScene in the user-submitted project (Test_Private_Public) 2. Open 'Test_Script.cs' and make the ... Read more
NavmeshBuilder.CollectSources() method doesn't get auto-updated when ope...
NavmeshBuilder.CollectSources method takes 7 arguments instead of 6 on 2018.3 and it doesn't get updated by api updater. Steps to ... Read more
Fix ARBackgroundRenderer for objects with negative scale.
GameObjects with negative scale in an AR scene can cause the background camera texture to be rendered backwards on ARCore, resulting... Read more
Poor world tracking reported on iOS beta 12.
See https://github.com/Unity-Technologies/arfoundation-samples/issues/9 Read more
Crash on iOS while initializing XRInputSubsystem
In a user's project, ARKit crashed with the following callstack. It does not happen in the ARFoundation Samples repo https://github.... Read more
Hang on iOS using ARKit XR Plugin
iOS can hang with an active ARSession using Unity 2018.2.2f1, AR Foundation 1.0.0-preview.17 and ARKit XR Plugin 1.0.0-preview.13. A... Read more
[Linux Editor] SpriteShape object does not come with Collider component.
According to the test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/59383 When a new Sprite Shape object is created,... Read more
[Linux Editor] Add Aspect window does not take keyboard input.
It is one of the windows that do not have keyboard focus. Repro: 1. Open Unity Editor with a new or existing project 2. Go to Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box