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[iOS][.NET4.x]Using French as default language on Mac, building iOS app ...
To reproduce: 1. Make France default language on Mac 2. Open users attached project "Bug App Icon iOS.zip" 3. Make sure that in Play... Read more
Adding dependency to com.unity.collections in manifest.json throws missi...
Assembly "Unity.Collections" in package "com.unity.collections" has reference to "Unity.Mathematics", but there is no corresponding ... Read more
[Regression] OnTriggerEnter fails at certain distances
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and press the space key 3. Open the Scene View and click on ... Read more
[OSX]HDRP Template - Example scene broken
When creating a new HDRP template project the example scene opens black. It seems the reflection probes in the hierarchy are the cau... Read more
Shaders and materials are not loaded correctly when they are in separate...
To reproduce: 1. Open the user's attached project 2. Build an Asset Bundle from the "Asset Bundles" menu 3. Play any of the two scen... Read more
Linux Editor UI breaks when Screen.SetResolution is called
Steps to reproduce: 1. Open the attached project 2. Open "Test" scene 3. Enter Play mode 4. Wait for 2 seconds 5. Notice that Editor... Read more
Building with read-only manifest.json causes build to fail
Steps to reproduce: 1. Open attached project 2. In Packages/ set manifest.json to read-only 3. In the project folder edit build-exe.... Read more
XR Camera.SetStereoProjectionMatrix results in double vision
Steps to reproduce 1) Open the attached project, which sets a custom projection matrix using Camera.SetStereoProjectionMatrix() 2) S... Read more
Animated Material properties cannot be modified after the Animation has ...
How to reproduce: 1. Open the attached "TestFor1058620.zip" project 2. Press Play 3. Wait for the Animation to end 4. Try to modify ... Read more
Collider doesn't change its position when you call Transform.SetParent w...
To reproduce: 1. Open the attached project (PhysicsBugReport.zip) 2. Enter Play mode 3. Observe that particles do not hit a pink cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL